Design Beyond Devices, Cheryl Platz

Design Beyond Devices, Cheryl Platz[Biblioteca Amnesia]
Design Beyond Devices. Creating Multimodal, Cross-Device Experiences Book Cover Design Beyond Devices. Creating Multimodal, Cross-Device Experiences
Cheryl Platz
Saggio
Rosenfeld Media LLC
2020
Digitale
368
Inglese
1-933820-78-0

Indice

  • How to Use This Book
  • Frequently Asked Questions
  • Foreword
  • Introduction

CHAPTER 1

  • Creating the World We Want to Live In
  • The Criticality of Context
  • Defining Multimodality
  • Fluidity over Rigidity 7
  • Fix the System, Not the Person
  • Leading with Anti-neutrality and Anti-racism
  • A Gender Equity Lens
  • Where No Design Has Gone Before
  • Apply It Now

CHAPTER 2

  • Capturing Customer Context
  • Blending Theatricality with Design
  • Storytelling for Design
  • The Building Blocks of Storytelling
  • Story as Shared Understanding
  • Apply It Now

CHAPTER 3

  • Understanding Busy Humans
  • Turn Contextual Awareness into Activity Models
  • Passive Activities: Zoning Out
  • Sustained Activities: Passing the Time
  • Discrete Activities: Getting Things Done
  • Focused Activities: Going with the Flow
  • Live Activities: Can’t Miss a Thing
  • Apply It Now

CHAPTER 4

  • Activity, Interrupted
  • When Interruptions Attack
  • Leaving an Activity Behind
  • Build an Interruption Matrix in Three Easy Steps
  • Putting It All Together
  • Apply It Now

CHAPTER 5

  • The Language of Devices
  • Visual Output: Displays and Indicators
  • Auditory Output: Sound Effects, Speech, and
  • Music
  • Haptic Output: Touch and Force
  • Kinetic Output: Movement and Motion
  • Ambient Output: The World Around You
  • Apply It Now

CHAPTER 6

  • Expressing Intent
  • Auditory Input
  • Visual Input
  • Haptic Input
  • Kinetic Input
  • Ambient Input
  • Apply It Now

CHAPTER 7

  • The Spectrum of Multimodality
  • Dimensions of Multimodal Experiences
  • Mapping the Multimodal Quadrants
  • Adaptive Interactions (Quadrant 1)
  • Anchored Interactions (Quadrant 2)
  • Direct Interactions (Quadrant 3)
  • Intangible Interactions (Quadrant 4)
  • Choosing Your Interaction Models
  • Orchestrating Multimodal Transitions
  • Apply It Now

CHAPTER 8

  • It’s a (Multimodal) Trap!
  • Synchronization: Do You Have a Shared State?
  • Context: What Just Happened?
  • Discoverability: How Will People Learn?
  • Ergonomics: Are You Hurting People?
  • Identity and Privacy: Whose Turn Is It, Anyway?
  • Apply It Now

CHAPTER 9

  • Lost in Transition
  • Between Modalities
  • Between Network Connections
  • Between Devices
  • Apply It Now

CHAPTER 10

  • Let’s Get Proactive
  • Taxonomy of Interruption
  • Manifesting Proactive Interactions
  • Interruption and Action
  • Cross-Device Considerations
  • Apply It Now

CHAPTER 11

  • Breathe Life into the Unknown
  • Opti-Pessimism: Explore the Extremes
  • Storyboards: Bring Customer Context to Life
  • Playing Pretend: Put Yourself in Their Shoes
  • Prototyping: Proving Your Concept
  • Apply It Now

CHAPTER 12

  • From Envisioning to Execution
  • Interactions over Time
  • Voice Design: Visualizing the Invisible
  • Gesture Design: Documenting the Wave
  • Multimodal Design Systems
  • Apply It Now

CHAPTER 13

  • Beyond Devices: Human + AI Collaboration
  • Defining AI
  • Machine Learning
  • Responding with Confidence
  • The Why of AI
  • Exploring Algorithmic Bias
  • Question Everything
  • (Dis)Embodied Agents
  • Apply It Now

CHAPTER 14

  • Beyond Reality: XR, VR, AR, and MR
  • No Such Thing as New Ideas
  • An Extended Reality Lexicon
  • Dimensional Interactions
  • Input for Another Dimension
  • The Reality of Virtual Space
  • Apply It Now

CHAPTER 15

  • Should You Build It?
  • What Harm Could It Do?
  • P: Solve the Right PROBLEM
  • I: Pursue INCLUSION
  • C: CHANGE and Consequences
  • S: A SYSTEMS Perspective
  • Apply It Now
  • Index
  • Acknowledgments
  • About the Author