Design Beyond Devices. Creating Multimodal, Cross-Device Experiences
Saggio
Rosenfeld Media LLC
2020
Digitale
368
Inglese
1-933820-78-0
Saggio
Rosenfeld Media LLC
2020
Digitale
368
Inglese
1-933820-78-0
Indice
- How to Use This Book
- Frequently Asked Questions
- Foreword
- Introduction
CHAPTER 1
- Creating the World We Want to Live In
- The Criticality of Context
- Defining Multimodality
- Fluidity over Rigidity 7
- Fix the System, Not the Person
- Leading with Anti-neutrality and Anti-racism
- A Gender Equity Lens
- Where No Design Has Gone Before
- Apply It Now
CHAPTER 2
- Capturing Customer Context
- Blending Theatricality with Design
- Storytelling for Design
- The Building Blocks of Storytelling
- Story as Shared Understanding
- Apply It Now
CHAPTER 3
- Understanding Busy Humans
- Turn Contextual Awareness into Activity Models
- Passive Activities: Zoning Out
- Sustained Activities: Passing the Time
- Discrete Activities: Getting Things Done
- Focused Activities: Going with the Flow
- Live Activities: Can’t Miss a Thing
- Apply It Now
CHAPTER 4
- Activity, Interrupted
- When Interruptions Attack
- Leaving an Activity Behind
- Build an Interruption Matrix in Three Easy Steps
- Putting It All Together
- Apply It Now
CHAPTER 5
- The Language of Devices
- Visual Output: Displays and Indicators
- Auditory Output: Sound Effects, Speech, and
- Music
- Haptic Output: Touch and Force
- Kinetic Output: Movement and Motion
- Ambient Output: The World Around You
- Apply It Now
CHAPTER 6
- Expressing Intent
- Auditory Input
- Visual Input
- Haptic Input
- Kinetic Input
- Ambient Input
- Apply It Now
CHAPTER 7
- The Spectrum of Multimodality
- Dimensions of Multimodal Experiences
- Mapping the Multimodal Quadrants
- Adaptive Interactions (Quadrant 1)
- Anchored Interactions (Quadrant 2)
- Direct Interactions (Quadrant 3)
- Intangible Interactions (Quadrant 4)
- Choosing Your Interaction Models
- Orchestrating Multimodal Transitions
- Apply It Now
CHAPTER 8
- It’s a (Multimodal) Trap!
- Synchronization: Do You Have a Shared State?
- Context: What Just Happened?
- Discoverability: How Will People Learn?
- Ergonomics: Are You Hurting People?
- Identity and Privacy: Whose Turn Is It, Anyway?
- Apply It Now
CHAPTER 9
- Lost in Transition
- Between Modalities
- Between Network Connections
- Between Devices
- Apply It Now
CHAPTER 10
- Let’s Get Proactive
- Taxonomy of Interruption
- Manifesting Proactive Interactions
- Interruption and Action
- Cross-Device Considerations
- Apply It Now
CHAPTER 11
- Breathe Life into the Unknown
- Opti-Pessimism: Explore the Extremes
- Storyboards: Bring Customer Context to Life
- Playing Pretend: Put Yourself in Their Shoes
- Prototyping: Proving Your Concept
- Apply It Now
CHAPTER 12
- From Envisioning to Execution
- Interactions over Time
- Voice Design: Visualizing the Invisible
- Gesture Design: Documenting the Wave
- Multimodal Design Systems
- Apply It Now
CHAPTER 13
- Beyond Devices: Human + AI Collaboration
- Defining AI
- Machine Learning
- Responding with Confidence
- The Why of AI
- Exploring Algorithmic Bias
- Question Everything
- (Dis)Embodied Agents
- Apply It Now
CHAPTER 14
- Beyond Reality: XR, VR, AR, and MR
- No Such Thing as New Ideas
- An Extended Reality Lexicon
- Dimensional Interactions
- Input for Another Dimension
- The Reality of Virtual Space
- Apply It Now
CHAPTER 15
- Should You Build It?
- What Harm Could It Do?
- P: Solve the Right PROBLEM
- I: Pursue INCLUSION
- C: CHANGE and Consequences
- S: A SYSTEMS Perspective
- Apply It Now
- Index
- Acknowledgments
- About the Author